About LatticeLang

Mission

LatticeLang is a modular, extensible tool for constructing naturalistic conlangs. Our goal is to make conlang creation more accessible while providing enough depth for serious language designers.

Philosophy

Accessibility First — We believe powerful conlang tools shouldn’t require a degree in computational linguistics. The interface (CLI and eventual GUI) should be intuitive for hobbyists while remaining flexible for experts.

Modularity — Each component (phonology, morphology, orthography) can be developed, tested, and extended independently. This makes the codebase easier to maintain and contributes to long-term sustainability.

Open Source — LatticeLang is free software under the MIT License. We encourage community contributions and believe in transparent development.

Naturalism — Our algorithms prioritize producing linguistically plausible results. Random doesn’t mean unrealistic — we incorporate phonotactic constraints and typological patterns from real languages.

History

LatticeLang was created by Daniil Woodland (Danweel) as a response to the lack of accessible tools for naturalistic conlang creation. Development began in 2025, with the first public release in early 2026.

The project draws inspiration from:

  • SIL FieldWorks (for linguistic rigor)

  • ConWorkShop (for community features)

  • PolyGlot (for usability)

  • Various Python NLP libraries (for implementation)

License

LatticeLang is released under the MIT License. See LICENSE in the repository for full text.

Junicode Font

LatticeLang uses the Junicode font for IPA and special character rendering. Junicode is licensed under the SIL Open Font License (OFL) and is included with the distribution for convenience.

Acknowledgments

  • Junicode font — Peter S. Baker and contributors

  • Sphinx documentation — Sphinx community

  • Poetry — Sébastien Eustace and contributors

  • Early testers — Members of the conlanging community who provided feedback

Contact

Note

This page will expand as the project grows. Check back for updates!